State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Cartoon Fantasy Games in New Zealand: Q1 2024 Performance

Discover the top-performing cartoon fantasy games in New Zealand for Q1 2024, including insights on downloads, revenue, and active users.

Top 5 Cartoon Fantasy Games in New Zealand: Q1 2024 Performance

In the first quarter of 2024, the top five cartoon fantasy games in New Zealand demonstrated varied performance across downloads, revenue, and active users. Here's a closer look at how each game fared on both iOS and Android platforms.

Candy Crush Saga, published by King, showed a consistent increase in weekly revenue, peaking at around $56K in early March and ending the quarter at $56.4K. Weekly downloads fluctuated, reaching their highest at 2.7K in the first week of January and stabilizing at approximately 2.4K by the end of March. The game maintained a strong weekly active user base, starting at 44K and consistently hovering around 42K to 43K throughout the quarter.

Avatar World ® from Pazu Games Ltd experienced a notable peak in weekly revenue, reaching $1.2K in late January, before settling between $500 and $800 for the remainder of the quarter. Weekly downloads saw a downward trend, starting at 1.9K in early January and ending at 1.3K by the end of March. The active user count remained relatively stable, ranging from 9K to 10K, with a slight increase to 9.7K at the end of March.

Bluey: Let's Play! by Budge Studios observed steady weekly revenue growth, peaking at $1.1K in mid-March. Downloads showed a varying trend, with a high of 2K in early January and a dip to around 1.3K towards the end of the quarter. Weekly active users remained consistent, averaging around 4.5K to 4.9K, with a slight dip in mid-February.

Crossy Road, developed by HIPSTER WHALE, had modest weekly revenue, fluctuating between $49 and $114 throughout the quarter. Downloads started at 1.9K in January and stabilized at around 1.4K to 1.5K in March. Active users remained steady, starting at 9.9K and ending the quarter at 8.2K, with minor fluctuations in between.

Nobody's Adventure Chop-Chop from G-CONG NETWORK saw a significant drop in weekly revenue from $8.5K in late January to approximately $1.7K by the end of March. Downloads also declined, starting at 1.7K in early January and falling to just 171 by the end of the quarter. Active users saw a peak of 6.5K in mid-January but decreased to around 2.8K by late March.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024